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Yanni Caldas
Sound Designer based in Toronto, ON 

Hello, my name is Yanni Caldas and I focus on creating storytelling sound design that enhances the user experience.


I am passionate about bringing worlds to life and helping to push the boundaries of immersion and exciting sound design. Considering myself a generalist with extra love for creature design, I am eager to aid wherever needed within a team to help finish projects to their highest potential.


My career has been an exciting endeavor that has been a rollercoaster. Beginning as a composer for television and advertising, then worked as an engineer at a recording studio, and after freelancing as a mix engineer, producer, and then audio quality control lead for an audiobook production company. Following my love for games and sound, I am now working as a contract sound designer for video games and hope to transition to working in-house to better help bring stories and experiences to life with the power of sound.

You can find my CV here.


Field Recording, Sound Design, Dialog Editing,

Reaper, ProTools, Wwise, Surround Sound, Mac & PC

Hardware/Software, Perforce/Source Control,

JIRA, Excel


Rocket Rumble

Super Auto Pets

Isles of Yore


Sound design, dialog editing, QC

Expansion Sound Design

Creature Sound design

Trailer & game Sound Design, mixing, implementation

Games I am currently playing

Modern Warfare 2

Dead Space (Remake)

Need For Speed Unbound

Halo Infinite

My Favourite Sounding



Battlefield 1

God of War (2018)

Death Stranding

Games I am looking forward to playing

Skate 4
Diablo IV

The Legend of Zelda: Tears of the Kingdom

Field Recording

Field recording is a deep passion of mine. Like how photographers think of photos as capturing a moment, I like to think of field recording as capturing a feeling. Anything from household objects, animals, vehicles, and even ambiances. Each subject has an expressive emotion that leaves every day full of new surprises. All you have to do is listen to the world around you.

One of my favorite parts of field recording is the number of ways something can be recorded and performed. Anything from choosing different microphone configurations, handling an object slow versus fast, or even performing a doppler effect by swinging the microphone. Pairing all this with how each project requires its own unique sound signature, field recording is a fundamental part of telling a story through sound.

Record the world

Along with 614 other recordists from around the world, I participated in a crowdsourced sound effects library that recorded various ambiences from 6 different countries. All proceeds were donated to The Water Project. In total, we have raised more than $75,000 for 1,250 people to have access to clean, safe water! How amazing is that?!

Record the world.jpeg

Extra Content

Procedural Impact System
With UE5 and Wwise.

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