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Yanni Caldas
Sound Designer based in Toronto, ON 

Hello, I'm Yanni Caldas, and I am a sound designer for video games.

I aim to enhance the player experience through storytelling, immersion, and engaging feedback through sound's creative and technical aspects. Considering myself a generalist with extra love for creature design, I am eager to aid wherever needed to help finish projects to their highest potential.

​My career has been an exciting endeavor. Beginning as a composer for television and advertisements; I then transitioned to working as an engineer at a recording studio after finishing college in 2016. After that, I freelanced as a mix engineer and producer and then worked as Audio Quality Control Lead for an audiobook production company. 

Since then, I've discovered my love for game audio and its ability to guide player emotions while constantly pushing the boundaries of what is possible. Currently, I am working as a contract sound designer for games. I have worked on various projects that range from indie to AA and even a VR audio installation using UE5. My hope for the future is to work in-house and collaborate closely with internal teams to better bring stories and experiences to life with the power of sound.

You can find my CV here.


Field Recording, Sound Design, Dialog Editing,

Cinematics, Reaper, ProTools, Wwise, UE5, Surround Sound,

Mac & PC Hardware/Software, Perforce/Source Control,

JIRA, Excel, QC


Rocket Rumble

Super Auto Pets

Isles of Yore


Sound Design, Dialog Editing, QC

Expansion Sound Design

Creature Sound Design, Implementation

Trailer & Game Sound Design, Mixing Implementation

Games I am currently playing

The Legend of Zelda: Tears of the Kingdom

Star Wars Jedi: Survivor

Cult of the Lamb

My Favourite Sounding



Battlefield 1

God of War (2018)

Dead Space (Remake)

Games I am looking forward to playing

Skate 4
Diablo IV


Final Fantasy XVI

Field Recording

Field recording is a deep passion of mine. Like how photographers think of photos as capturing a moment, I think of field recording as capturing a feeling. Anything from household objects, animals, vehicles, and even ambiences. Each subject has an expressive emotion that is always full of new surprises. All you have to do is listen to the world around you.

One of my favorite parts of field recording is the number of ways something can be recorded and performed. From choosing various microphone configurations, handling an object slow versus fast, or even performing a doppler effect by swinging the microphone. Pairing all this with how each project requires its unique sound signature, field recording is fundamental to telling a story through sound.

Record the world

Along with 614 other recordists from around the world, I participated in a crowdsourced sound effects library that recorded various ambiences from 6 different countries. All proceeds were donated to The Water Project. In total, we have raised more than $75,000 for 1,250 people to have access to clean, safe water! How amazing is that?!

Record the world.jpeg

Extra Content

Systemic Impact Demo
UE5 and Wwise

Sound Design Breakdown
Allosaurus - Isles of Yore

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